Feedback on new site flow
Hello everyone! We updated today with a major rework of the Loudcrowd site flow. There are definitely a few kinks still (hey it's beta you know!) but we wanted to get this out there for you guys to hammer on as soon as possible. Leave some feedback here on what you think! Try to keep this topic to thoughts on the new flow and post bugs in a separate thread.
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Alright, so I've held off on commenting until I've had several hours of usage logged on the new layout, and I'll go ahead and say now that I'm positive about the changes, with exceptions.
I'll work from the top of the page down, and starting with just the aesthetics. I'll touch on gameplay changes and so on after.
The upper nav bar is a good change from the way it was before. Descriptive icons, very clear and intuitive. Not much else to say about the bar itself.
The black bar containing the activity meter, playlist, and log buttons totally detracts from the look of the rest of the page. You need to find a better way of integrating that into the pale white background. It looks silly to have this black rectangular appendage sticking out of the square game space, over a white and mostly rounded/organic background. No joy.
The game space itself hasn't noticeably changed in appearance so I'll just move right in to the new log/playlist area. For starters, the new playlist is ugly ugly ugly. The layout of the song purchase buttons relative to the field the album art/track/artist are in is clunky. They are taking up an entire playlist entry's worth of space... for two buttons. You could, as an alternative, instead change the buttons to rectangles half the height of the current rounded squares, and stick 'em in the bottom right corner of the song entry, roughly opposite of the album art. That will save you enough space to double the amount of songs you can display on the playlist at once.
Further, having the gray background of each song's entry in the playlist extend further down than the album art looks very strange and doesn't keep with the aesthetic of the rest of the presentation.
Next, I'm not really pleased with using that same right scrollbar for both the playlist and the log, exclusive of each other. I liked the old style, with having the playlist visible on the left and the log visible on the right at all times. But naturally that did take up a lot more space, and so I can dig the idea of combining the two once I get used to it. That said, what's a bit irritating about the new system is that when you dance with someone and their miniprofile appears, it appears to the exclusion of the log/playlist. I would much prefer something like the old system, which displayed the miniprofile above the log. That was awesome and had great flow. Now, I have to actually exit the miniprofile by clicking on the log button above on every single dance in order to see what people are saying to me. That's irritating.
Moving on, the featured loot and next week's playlist area hasn't changed much near as I can tell, so there isn't a lot to say about it. No problems with the presentation there.
Last thing to go over on the aesthetics front: I think having the playlist information down there at the bottom is a bad idea. It's a whole lot of text that could just as easily be hidden away inside a menu, and having that big empty nothin' on the bottom right just below the playlist/log area is visually distracting. I would make the DJ/Playlist information accessable from the Playlist button at the top, and change the playlist/log select buttons above the playlist/log area to better reflect the fact that clicking on that button will actually bring up the playlist history.
Whew, that was a lot. Now for gameplay.
Again, from the top down - I love the core of the dare system. I don't like that it's tied to this new activity meter. I think the activity meter is kind of silly, and automates a function that could instead be player driven. To elaborate on that, I think that the dare system as a whole would be far more interesting if instead of just doing it as a matter of course whenever you hit a new activity milestone, which promotes a solo mentality, you instead afforded players some method of actually challenging other players to dares, which is a multiplayer mentality. You then promote a more community-oriented system of driving loot - instead of loot being all about luck and whether or not the server's random number generator happens to love you today, it all of a sudden becomes dependent on whether or not the person you're dancing with thinks you're up for a challenge.
As to how these dares would be handed out by players, I don't really know. This also opens up the opportunity for unpopular people to never get any loot as a function of people never caring to dare them, so naturally there would have to be some kind of built in balance to counter that; I can totally understand from a developer's standpoint the disinclination to let things get too exclusive. I don't think that's enough of an excuse to take a system which could be incredible if designed to promote a multiplayer setup rather than a solo "dance with a lot of people so that meter gets bigger and then I can do this thing to get something" pitfall. This is not a MMORPG - there's no reason to have a level treadmill. Break the mold!
As for the dares themselves, I like that you guys are adding in new minigames. The DJ game is not bad, although if it's tied to the music in any way, it's not obvious enough to actually feel like it. It's entirely possible I just haven't played it enough to pick up on the fact, but I'd like to have as much integration between the DJ game and the music that's playing as possible. Maybe pulsing lights to the beat.
I do have one gripe. It's kinda silly for dance dares to come up for difficulties you play above. For example, if I play on Crazy, why on earth would I want to do a dance dare on Beginner? The only reason I can come up with is if I'm just plain lazy and don't want to put out any effort to get the loot from it, and if that's the case, then there's something wrong with the system if I'm too lazy to actually go through it as intended. My suggestion - Always show all 4 difficulties of the DJ game, and then two levels of the dance game. One level would be the level you're currently playing at, and the other would be one level higher. Give them both the same loot reward, but allow the higher difficulty one to have a small bonus chance at rare or limited edition loot. Not a lot, just enough so that if you CAN do it, you will; but not enough to make people feel hopeless if they can't. In the case of someone who plays on Crazy, come up with an even harder, dare-only difficulty.
I love, love, lovelovelove the new always-on, all in one room dance game. Thank you. Thank you so much. That was a great move and totally needed, and it works flawlessly.
Lastly - and this is it, I swear - I'm with marykate on scoring being gone. In taking it out, you took out a part of the game that I really loved, that being the frantic dancing with everyone I could find to get the absolute best score I could. That was fun. It was crazy fun, actually, on the really high BPM tracks. I liked being able to track my progress, as well. I liked playing a song on Monday, and hearing it again on Wednesday, and seeing if I could top my last score. It gave a much needed sense of progression and accomplishment which now no longer exists. In return, the experience is much more laid back, and - for me - boring. Instead of feeling like I was going dancing, now it feels like I'm going to a lounge to chill and maybe get on the floor once or twice. Scoring in dares means very little, because from one hearing of a song to the next it's impractical to try and sync up with passages you've played and been scored on before in order to compare how you're progressing.
I won't out and out say that not having scores anymore sucks, because it's not THAT bad - but losing a feature that was so much of the experience since alpha, and not replacing it with something better, is a little jarring and unfun.
The other knickknacks like stamps and so on are all nifty and great to have.
Okay, that's it. I'll probably develop some of these opinions a little further over the next week, and may update my thoughts, but I think this is pretty definitive. Sorry to write a novel, but this being such a massive change, I figured it was appropriate. I'll close out by saying that, again, by and large I'm positive about the update. There's just a couple of irritating things that can be easily polished out in future updates, and the unfortunate dropping of the post-song scoring, that I'm the most displeased at. Also, and this is far more ephemeral and I'm not sure what it stems from, the site seems just a tad more impersonal. That may just be the effect of the massive layout change though. We'll see.
Thanks for all your hard work so far, guys. You continue to prove that a project like this can really work.
~Foofad
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Inappropriate?Uh, so when I click on Playlist (top left) nothing happens. ...I want playlist awesomeness. What happened to the playlist that used to show up? I like that. Too much work to do write-ups on all new tracks?
I’m confoooosed!
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Inappropriate?ok so there are some obvious bugs, but aside from those, it's cool! a few things: the scoring bit is gone? i kind of miss that.... though i can how see it doesn't relate as much to the social media aspect of this. from a user experience POV, i find it a little annoying that if i don't keep clicking back and forth, i'll miss seeing who's sent me messages and who wants to dance with me. i liked how on the old one the mssages showed up up in the corner and then disappeared. you knew they were there, but you didn't have to get to them right away. and it took longer for them to get scrolled away.
great job, dudes. hope this helps!
I’m thankful
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Scoring will eventually play more of a role on Loudcrowd, but for this launch we wanted focus on improving the more casual aspects of the site first.
We'll be doing some tweaks down the road on what is displayed on the feed and when. -
Inappropriate?Patryk -
We've made it so clicking the playlist button goes to the song feed. Thanks for noting! -
Inappropriate?Alright, so I've held off on commenting until I've had several hours of usage logged on the new layout, and I'll go ahead and say now that I'm positive about the changes, with exceptions.
I'll work from the top of the page down, and starting with just the aesthetics. I'll touch on gameplay changes and so on after.
The upper nav bar is a good change from the way it was before. Descriptive icons, very clear and intuitive. Not much else to say about the bar itself.
The black bar containing the activity meter, playlist, and log buttons totally detracts from the look of the rest of the page. You need to find a better way of integrating that into the pale white background. It looks silly to have this black rectangular appendage sticking out of the square game space, over a white and mostly rounded/organic background. No joy.
The game space itself hasn't noticeably changed in appearance so I'll just move right in to the new log/playlist area. For starters, the new playlist is ugly ugly ugly. The layout of the song purchase buttons relative to the field the album art/track/artist are in is clunky. They are taking up an entire playlist entry's worth of space... for two buttons. You could, as an alternative, instead change the buttons to rectangles half the height of the current rounded squares, and stick 'em in the bottom right corner of the song entry, roughly opposite of the album art. That will save you enough space to double the amount of songs you can display on the playlist at once.
Further, having the gray background of each song's entry in the playlist extend further down than the album art looks very strange and doesn't keep with the aesthetic of the rest of the presentation.
Next, I'm not really pleased with using that same right scrollbar for both the playlist and the log, exclusive of each other. I liked the old style, with having the playlist visible on the left and the log visible on the right at all times. But naturally that did take up a lot more space, and so I can dig the idea of combining the two once I get used to it. That said, what's a bit irritating about the new system is that when you dance with someone and their miniprofile appears, it appears to the exclusion of the log/playlist. I would much prefer something like the old system, which displayed the miniprofile above the log. That was awesome and had great flow. Now, I have to actually exit the miniprofile by clicking on the log button above on every single dance in order to see what people are saying to me. That's irritating.
Moving on, the featured loot and next week's playlist area hasn't changed much near as I can tell, so there isn't a lot to say about it. No problems with the presentation there.
Last thing to go over on the aesthetics front: I think having the playlist information down there at the bottom is a bad idea. It's a whole lot of text that could just as easily be hidden away inside a menu, and having that big empty nothin' on the bottom right just below the playlist/log area is visually distracting. I would make the DJ/Playlist information accessable from the Playlist button at the top, and change the playlist/log select buttons above the playlist/log area to better reflect the fact that clicking on that button will actually bring up the playlist history.
Whew, that was a lot. Now for gameplay.
Again, from the top down - I love the core of the dare system. I don't like that it's tied to this new activity meter. I think the activity meter is kind of silly, and automates a function that could instead be player driven. To elaborate on that, I think that the dare system as a whole would be far more interesting if instead of just doing it as a matter of course whenever you hit a new activity milestone, which promotes a solo mentality, you instead afforded players some method of actually challenging other players to dares, which is a multiplayer mentality. You then promote a more community-oriented system of driving loot - instead of loot being all about luck and whether or not the server's random number generator happens to love you today, it all of a sudden becomes dependent on whether or not the person you're dancing with thinks you're up for a challenge.
As to how these dares would be handed out by players, I don't really know. This also opens up the opportunity for unpopular people to never get any loot as a function of people never caring to dare them, so naturally there would have to be some kind of built in balance to counter that; I can totally understand from a developer's standpoint the disinclination to let things get too exclusive. I don't think that's enough of an excuse to take a system which could be incredible if designed to promote a multiplayer setup rather than a solo "dance with a lot of people so that meter gets bigger and then I can do this thing to get something" pitfall. This is not a MMORPG - there's no reason to have a level treadmill. Break the mold!
As for the dares themselves, I like that you guys are adding in new minigames. The DJ game is not bad, although if it's tied to the music in any way, it's not obvious enough to actually feel like it. It's entirely possible I just haven't played it enough to pick up on the fact, but I'd like to have as much integration between the DJ game and the music that's playing as possible. Maybe pulsing lights to the beat.
I do have one gripe. It's kinda silly for dance dares to come up for difficulties you play above. For example, if I play on Crazy, why on earth would I want to do a dance dare on Beginner? The only reason I can come up with is if I'm just plain lazy and don't want to put out any effort to get the loot from it, and if that's the case, then there's something wrong with the system if I'm too lazy to actually go through it as intended. My suggestion - Always show all 4 difficulties of the DJ game, and then two levels of the dance game. One level would be the level you're currently playing at, and the other would be one level higher. Give them both the same loot reward, but allow the higher difficulty one to have a small bonus chance at rare or limited edition loot. Not a lot, just enough so that if you CAN do it, you will; but not enough to make people feel hopeless if they can't. In the case of someone who plays on Crazy, come up with an even harder, dare-only difficulty.
I love, love, lovelovelove the new always-on, all in one room dance game. Thank you. Thank you so much. That was a great move and totally needed, and it works flawlessly.
Lastly - and this is it, I swear - I'm with marykate on scoring being gone. In taking it out, you took out a part of the game that I really loved, that being the frantic dancing with everyone I could find to get the absolute best score I could. That was fun. It was crazy fun, actually, on the really high BPM tracks. I liked being able to track my progress, as well. I liked playing a song on Monday, and hearing it again on Wednesday, and seeing if I could top my last score. It gave a much needed sense of progression and accomplishment which now no longer exists. In return, the experience is much more laid back, and - for me - boring. Instead of feeling like I was going dancing, now it feels like I'm going to a lounge to chill and maybe get on the floor once or twice. Scoring in dares means very little, because from one hearing of a song to the next it's impractical to try and sync up with passages you've played and been scored on before in order to compare how you're progressing.
I won't out and out say that not having scores anymore sucks, because it's not THAT bad - but losing a feature that was so much of the experience since alpha, and not replacing it with something better, is a little jarring and unfun.
The other knickknacks like stamps and so on are all nifty and great to have.
Okay, that's it. I'll probably develop some of these opinions a little further over the next week, and may update my thoughts, but I think this is pretty definitive. Sorry to write a novel, but this being such a massive change, I figured it was appropriate. I'll close out by saying that, again, by and large I'm positive about the update. There's just a couple of irritating things that can be easily polished out in future updates, and the unfortunate dropping of the post-song scoring, that I'm the most displeased at. Also, and this is far more ephemeral and I'm not sure what it stems from, the site seems just a tad more impersonal. That may just be the effect of the massive layout change though. We'll see.
Thanks for all your hard work so far, guys. You continue to prove that a project like this can really work.
~Foofad
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Thanks for the thorough write up! Glad to hear that the "one big dance floor you never leave," thing has been well received. We've definitely got plans to clean up some of the layout issues you describe. We're also discussing difficulty level matching and the many implications that would come from it. -
Inappropriate?Here are my thoughts on the new layout/flow; there's several things I like, but a few things I miss:
1) Can we get the option to not be on the dance floor back? I liked being able to come to the site when I was at work to listen to some good tunes without having to hop on the dance floor. Now I have to hear that little chirp, neglect people, and feel like a total jerk when I'm at work. Perhaps a 'Leave dance floor' or 'Invisible' button? That said, I DO like being able to view profiles, change clothes, request tracks etc. without having to leave the dance floor, like before.
2) Where'd the volume/mute button go? If I'm listening to the music, but (for example) want to watch a video on youtube, I've now got to close out of the entire game page to stop the music. =' [
3) I, too, miss the scoring aspect of the dance game for reasons similar to those stated by marykate and foofad. Even if it is a social site, that competitive aspect kept it interesting. I DO like not being forced to view a recap and accept/decline loot (if applicable) after each song, it could take a while sometimes, and ate up time that could be spent on the dance floor. However, it would be nice to have scoring back, and have the option to review scores from the last song (it was also nice to be able to see what difficulty everyone was dancing on)
4) I like the Dare system rewarding activity to win sweet loot. I like how it lets me choose the items I'd like to play for so I don't keep winning Crew Cuts and Swayzes when I'm all set with the Fro.
5) That said, why does my activity meter keep dropping every time I log on? Last night it was at 45 or so, today it was at 35. When I had to close the page to watch a youtube video it was at 24 when I logged back on, and now it's at 17 after the page didn't load correctly and I had to reload. I don't mind it dropping according to how long it's been since my last activity (sort of like a half-life or something), but dropping 7 points within 2 minutes is a little ridiculous.
6) Still on Dares: I don't think I'm a fan of how it throws out dares if you don't complete them before gaining another activity level. For example: If I'm at 17, and then get to 20 before taking time to attempt/complete the dares for 18 and 19, I lose those dares. It'd be nice if I was still able to complete the dares for 18 and 19, even if I'm at level 20.
7) Last one on Dares (I promise): Is the difficulty of the dare in any way related to the loot you can win? If it's not, then that'd be kinda cool.
8) Does dancing at harder difficulties reward you in any way (aside from personal gratification)? Similar to how you use to be able to score more points for harder difficulties.
9) Thank you for adding the option to change difficulties mid-song, without having to leave and re-join the dance floor.
10) Thank you for making the dance floor one big room. It'd be nice to be able to select which members show up on the bottom scroll of the dance floor so I don't have to click on 'Show Everyone' to dance with someone I was just dancing with a minute ago.
11) I agree with Foofad that it's a pain to have the player's mini-card replace the entire list, instead of just popping up at the top like it used to.
12) Also, it'd be nice to have the player's # of dances show up again so you could be selective about which auto-whispers you send to new players, as some are a bit strong.
13) I miss the auto-whispers; I know you can still hit the Generate button, but they were fun. Even if they weren't personal messages, they still kept you from dancing in silence, which may have a hand in the 'impersonal'-ness Foofad speaks of.
14) I think the tiles for both the Playlist and Log are twice as big as they need to be. Cut the Purchase Track buttons in half and stack them on the right side. And for the log, hopefully you plan on re-incorporating players' profile pics instead of that dancing flower; they really help to quickly identify who's doing what. Oh, and maybe make non-dance whispers easier to identify; as it is now, they're not very noticeable.
15) Thanks for adding the Purchase Track option; It's already come in handy.
16) I like the new Playlist, but I also miss being able to quickly look at which song is currently playing. One idea is to replace the music-note icon above the Playlist to display the album art of the current song. There's probably a better idea out there too.
17) Thank you for adding a scroll bar to the Playlist and Log!
18) Did I thank you for not making me leave the dance floor to view profiles, request tracks, and change clothes?
Hopefully this doesn't sound like too much of a bitch-list. I think the positives of the changes really do outweigh the negatives.
Please keep up the hard work, you're doing an awesome job.
I’m excited for progress
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Nevermind about #2, I found it... It's at the top of the Playlist in case anyone else out there is lost like me. Maybe move it back to the main page? -
Re: #5, each time you log out you lose a percentage of your activity meter. So logging out repeatedly without doing anything will drop it in a heartbeat. It's roughly 25-35% each time, but that's a rough estimate. I haven't actually tested it. -
Thanks for the post Brad. Here are a couple responses:
1) Hmm. I'll ask what the team thinks about an away mode maybe? Not sure if that will really fit in with our vision though...
5) The way activity works is a bit on the harsh side now and we'll definitely be considering tweaks to that system going forward.
8) Higher difficulty does not change the level of loot you get. Even beginners deserve sweet loot! -
Inappropriate?Just want to say thanks to folks for taking the time to write such thoughtful feedback on the site. We're certainly a work-in-progress, and hearing your thoughts helps us considerably. Keep it coming!
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Inappropriate?as much as I love this game the 20 item limit on the closet is killing me! I want to keep the limited edition loot I win but I like keeping more normal clothes as well. 20 items can't really hold all my sweet old loot plus the have room for the sweet new loot that comes with the new playlist each week. Can we have a closet bump of like even 5 items? But 10 would be totally awesome. Consider it? It will allow for people to really show off their styles to have the option of having more clothes to wear.
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