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A comment on the idea "I would like to see more built items in Gear Quest" in Kramaley Games:
get your own topic! lol, Just kidding, but yeah there could even be blacksmith only weapons. – metricjester, on August 12, 2009 22:54
A comment on the idea "I would like to see more built items in Gear Quest" in Kramaley Games:
Oh and this would free up the quest area in the town so you can build more of a town. That way you can travel to the bank and the auction house and the blacksmith shop and the apothecary from the town's quest page. Even add a stable for the mounts, and maybe a town hall for announcements, so we can read the "What's New" page over and over. – metricjester, on August 07, 2009 04:08
A comment on the idea "I would like to see more built items in Gear Quest" in Kramaley Games:
yes originally just like the goblin slayer, the horse, the virus infected armour, and even the new mount (whatever that thing is called). – metricjester, on August 07, 2009 04:06
A comment on the idea "I would like to see more built items in Gear Quest" in Kramaley Games:
And the destroy on fail is a great idea, because you'd loose everything attached to the quest, even the gold. you Should give them at least a 50% fail rating or less, if that is implemented. – metricjester, on August 07, 2009 04:05
metricjester replied on August 07, 2009 04:03 to the idea "I would like to see more built items in Gear Quest" in Kramaley Games:
I would like it to work similar to questing. This would bring down the actual coding time. It would have to be a combination of unusable items plus gold and energy. Since there are level requirements on all the equipment, you would of course have to have the new gear be exposed gradually, and only common, uncommon and rare and epic items would show up here. We can't be having Legendary weapons and armour for just a few gold and some pocket fillers. There's gotta be some grinding. That being said there should be less grinding for the more common stackable unusable items. Those elven amulets and werewolf teeth should appear more often, as should whatever other "ingredients" that will pop up. (my suggestion is dragon scales!) Make these items more like pocket fillers, they should be useful yet slightly annoying, taking up space in your backpack until you can use them at the shop or on a quest. I'd like to see these popping up 30% of the time. This is a big number, you might want a slightly smaller number, but if we're talking big numbers for crafted gear we'll need more common item spawns.
I'm not a big fan of having it a total discovery process. I'd like to see it set up just as the town quest page is set up. Just a list of items, what you'll need to get them, and how much energy or stamina it'll cost. I would like to block off the high level items until you get to be a high enough level to use them. So if you're say level 10 you don't get to even see how much it'll cost to make a bandit dagger, you don't find out till level 12.
This is using the same questing system already laid out and perfected, just plop it in a different place and add more quest items. Should be easy as long as there aren't any bugs.
metricjester shared an idea in Kramaley Games on July 10, 2009 17:15:
Blacksmith shopAs I laid out in the first post of this topic: http://getsatisfaction.com/kramaley_g... I would like to see a blacksmith shop so we can build rare items from common ones. This isn't a "Need more Items" post, I actually want to use existing items to create existing items through blacksmith shop quests. It would be a separate place like the bank or auction house and allow us to build rare items like say a firepower ring, from more common items like say 5 flower rings. At this point it's just a concept, and the items and numbers don't matter, I just want this concept considered.
metricjester replied on July 10, 2009 17:09 to the idea "I would like to see more built items in Gear Quest" in Kramaley Games:
metricjester replied on July 10, 2009 05:24 to the question "I wasn't even at half health and i didn't get any XP!" in Kramaley Games:
metricjester asked a question in Kramaley Games on July 10, 2009 05:22:
A comment on the problem "Merchant's Guild private wall will not post sent messages." in Kramaley Games:
ok, just checking, I've been getting transport errors on boss battles too, – metricjester, on June 29, 2009 03:42
metricjester reported a problem in Kramaley Games on June 29, 2009 03:18:
Merchant's Guild private wall will not post sent messages.http://apps.facebook.com/gearquest/gu...[MG]
The merchant's private wall won't post up the messages we've been sending. Both Raqven and I MetricJester can not post.
metricjester shared an idea in Kramaley Games on June 27, 2009 06:04:
Shared Guild Resources!I know I speak for a lot of guild leaders and officers that we would like a place to put gear for other guild members to have access. We leaders can't be online all day everyday (even if some of us are) and we would appreciate a place where our guild members with a lot of gear could donate to those that don't have a lot without the messy business of mail. You could charge the same mailing fee to both submitting items and receiving the item. So who's with me? Who want's to pool their resources?
metricjester replied on June 27, 2009 05:24 to the question "Is this supposed to happen?" in Kramaley Games:
metricjester asked a question in Kramaley Games on June 27, 2009 04:10:
A comment on the idea "I would like to see more built items in Gear Quest" in Kramaley Games:
me too! I don't want this to be just another "add this item, add that item" thread. It's much much more than that, and I glad you guys see that now. – metricjester, on June 27, 2009 04:04
metricjester replied on June 26, 2009 16:40 to the idea "I would like to see more built items in Gear Quest" in Kramaley Games:
A comment on the idea "I would like to see more built items in Gear Quest" in Kramaley Games:
again, I wanted a blacksmith shop so we would have more to do in haven. – metricjester, on June 26, 2009 16:08
A comment on the idea "I would like to see more built items in Gear Quest" in Kramaley Games:
I think I see your point there. But my idea is not for the player to craft these items but for a blacksmith to craft them. We already have a couple more "built items" in haven, my suggestion is to expand this idea and add a blacksmith in order to build the less common items from more common items. – metricjester, on June 26, 2009 16:07
A comment on the problem "Auction House troubles" in Kramaley Games:
not quite perfect, still having troubles with the auction house. The item doesn't clear from the backpack, the gold doesn't go down 10 coins, and the circle still keeps spinning. I have to refresh in between each item. – metricjester, on June 24, 2009 20:15
metricjester replied on June 24, 2009 07:09 to the problem "Auction House troubles" in Kramaley Games:
still have a problem with the Auction House, and I've gotten no response yet. I know you guys are busy, so I'll just keep posting till I get an answer.... I'm using Google Chrome, and it won't stop showing the spinning circle. This happens in Windows XP and Vista. Please help, I don't want to have to load a different browser just to play GearQuest.
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