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  • Nightmare started following the idea "Restart/Replay Options Would Be Cool" in Tapulous.

  • idea

    Nightmare replied on September 22, 2008 20:18 to the idea "Starpower idea for TTR" in Tapulous:

    Nightmare
    Yeah...you can already do that. It's called revenge mode. 50-note streak gives a logo and allows you to shake the ipod/iphone into 8x mode.

    This honestly sounds like a troll to me.
  • idea

    Nightmare replied on September 13, 2008 18:34 to the idea "SOME GREAT FEATURE REQUESTS!" in Tapulous:

    Nightmare
    "- Can you guys make the stars in the background when your playing move a little bit. "
    - Only if you like more lag in your gameplay. And I'm sure no expert players want that, seeing as it lags already.

    "- Instead of having that annoying red menu option at the top, can you please make it the same color as everything else and place it under "Two Player?" Then can you please just call it "Announcements" and if there is something unread can you put a red star by it to get people's attention. "
    - Why? It doesn't move the menu down anymore, so what's the problem? Not to mention that you know its updated when the text changes, having a red star doesn't inform you whether you've already seen an update or not.

    "- Instead of having "Challenge a Friend..." and "Next Song" buttons when you finish a song, can you make them "Return to home" and "Replay song?" "
    - Definitely agree with this one, although, you might as well keep the "Challenge a Friend" there, just in case some people use it.

    "- A new pause screen that doesn't look like an iPhone alert. It could have "Resume", "Replay Song", and "Exit Song" buttons. "
    - Seeing as you have to pause the game yourself, I don't know why you would think it was an iPhone alert. Although a "Replay Song" or "Restart" would be a nice addition.
  • problem
  • problem

    Nightmare replied on September 12, 2008 14:05 to the problem "Revenge Mode not enabled when 50th note is a shake" in Tapulous:

    Nightmare
    Actually, this is incorrect. Any time after you hit the 50-note streak, you can shake and enter revenge mode, provided that the next note is not a shake. When the next note is a shake, you just have to wait until you get back to the normals taps.
  • problem
  • problem

    Nightmare replied on September 06, 2008 20:24 to the problem "Some songs are horribly off the correct beat." in Tapulous:

    Nightmare
    UPDATE:
    Okay, so I played through everything in expert, and it seems like any time there's an extended amount of 8th notes or greater (called a run or stream in other rhythm games), the graphics begin to lag behind the audio.
    This means that EVERY expert song displays lag at some point in the song. Some it happens a lot more than others.

    I've noticed this in Reckless in hard, and it could be happening on ONS as well, but because the runs there are on one note (called jackhammers in a few rhythm games), its honestly hard to tell if they're lining up or not.

    Not sure why this is happening, I know that Sony PSPs run stepmania with more intense graphics than this without any visual lag, and I would think it's specs would be lower than that of an Ipod Touch or iPhone.
  • problem

    Nightmare replied on September 06, 2008 19:29 to the problem "Some songs are horribly off the correct beat." in Tapulous:

    Nightmare
    I have never noticed the lag in any other difficulties. I'm not really sure why this is, but it definitely sticks out in Sololuna. I don't play expert all that much, maybe someone who does could be able to point out some other songs.

    I'll play through expert for a while and see what comes up, then post back.
  • question

    Nightmare replied on September 06, 2008 16:58 to the question "Where are the high scores?" in Tapulous:

    Nightmare
    I'd like to be able to do that as well.
    Whether in the app or not, it'd be a great addition.

    Plenty of people have mentioned it already though, so they'll probably add it in the next update.
  • problem

    Nightmare replied on September 06, 2008 16:56 to the problem "Some songs are horribly off the correct beat." in Tapulous:

    Nightmare
    I think what he's talking about is the expert files. I noticed this playing sololuna the other day. The lag created by so many circles means that the graphics are off-sync with the song. It got to the point in sololuna where there are a bunch of left and middle taps, and I was hitting one when the graphics said I should have been hitting the other.

    I think the main thing though is just that the graphics can be really misleading, because for whatever reason they're not all synced the same way with the charts. I've found that some songs, such as One Night Stand, you tap before the circles hit the line, and with other songs like In My Arms you tap after they pass the line.

    The trick is that (and I could be wrong, but I think this is how it works) each circle has a variable that tells the app when the correct time to hit it is, so if you just listen to the music and ignore the line at the bottom, you should end up doing pretty well. Again, I think it's just graphical lag (for expert) and just a general inconsistency of how the charts and songs are synced together.
  • problem

    Nightmare replied on September 06, 2008 16:51 to the problem "Simultaneous Taps Bug" in Tapulous:

    Nightmare
    Um, I have never seen a place where you have to tap two notes at once, and I've played all the hard songs.

    There are places where its two 16th notes right after each other, but there are no songs that I've played where you have to hit two at once.
  • idea

    Nightmare replied on September 03, 2008 03:44 to the idea "Some Ideas For Improvment:" in Tapulous:

    Nightmare
    "More leeway for error"
    - No. It's hard for a reason. You see those leaderboards? People are proud of those scores. They work hard for them. I know this from experience. Besides, this is a RHYTHM game. Being accurate is the WHOLE point. It's not like some extra little feature, it's the entire premise behind the game.
    Think about playing in a band. You have to be accurate all the time, or the song sounds sloppy. Why should this be any different?

    "the revenge mode should "kick: in automaticly"
    - It's there for strategy dude. Where does your combo have to start so you can hit that 50 streak at a break, so you can shake right away? In songs like ONS, you just have to keep a combo from the beginning. In songs like Canonfire, it's harder to figure out when you need to have a combo developed by.

    "The shaking when you missed a dot kinda freezes up a little"
    - Completely agree, shake causes some lag. Hopefully not a hard fix.
  • idea

    Nightmare replied on September 02, 2008 17:30 to the idea "Could holds and slides on notes be included in TTR?" in Tapulous:

    Nightmare
    I don't think it would require slow songs at all, and sliding at fast speeds/intervals (IE in eighth notes or something) seems like it would be a lot of fun.
  • idea

    Nightmare replied on September 02, 2008 14:18 to the idea "Could holds and slides on notes be included in TTR?" in Tapulous:

    Nightmare
    I thought about the holds thing a while ago, but decided not to suggest it because of something I read about on here. Supposedly the iPhone/iPod Touch don't recognize where your second finger touches the screen, meaning any freeze/hold would not be able to have taps along with it.

    If this is incorrect, that would be awesome. Just something I heard on here that I thought I'd point out.

    And slides would be awesome. Incredibly awesome.
  • question

    Nightmare replied on September 02, 2008 14:12 to the question "about the songs on ttr" in Tapulous:

    Nightmare
    I think I'm in agreement with what aisarete said, but I know I'm certainly not agreeing with the OP. The whole "songs people have actually heard" thing is nonsense, because everyone listens to different music. What you're trying to do is turn TTR into some popular mainstream radio station, which I'm sure is not what anyone wants. Also, as I seem to recall, one of the cool things about TTR (and something that Tapulous has said themselves) is that they are able to find bands that make quality music who aren't well known, and attempt to bring them a little more recognition.

    That being said, I would love a link off the tapulous website to places where you can purchase the songs featured on TTR, as well as the websites for the artists. As it is now, I can't find anything about "Truro", the band that did Reckless, and I'd be very excited to hear anything else they've created. Same goes for Big City Kids; They have a myspace page and an EP, but I can't find ONS for the life of me, and I'd like to be able to listen to that at my leisure.
  • talk

    Nightmare replied on September 02, 2008 14:06 to the discussion "revenge mode" in Tapulous:

    Nightmare
    I find that the only problem with revenge mode is that, when playing with shakes, you can't enter revenge mode if the next note is a shake.

    Honestly, revenge mode adds strategy to the game. When do you need to have a combo by so that there's a brief pause in gameplay, allowing you to shake. And if you play with shakes off (As I prefer to do), then it adds a bit more variation and increases the attention required to score high on a given song.
  • question

    Nightmare asked a question in Tapulous on September 01, 2008 20:36:

    Nightmare
    Tournament
    Turnout was awesome, I sincerely enjoyed playing with all of you. I hope to see more stuff in the future.
    Really a shame I had terrible feed from TTR headquarters, I'm sure that would have made my experience much better, maybe I'll buy some better internet with my prize money.

    Kind of curious about what the next tournaments will be like, hopefully more stuff in expert, because in all honesty I would have lost horribly to Voeps if we'd been playing in expert.

    Also as a quick question, am I getting contacted by email same as everyone else? Andrew never said anything about that on the feed supposedly (my friend was typing what he said), but I know he talked about CDs and email, so I'd be guessing it'd be in that manner.
  • idea

    Nightmare shared an idea in Tapulous on July 20, 2008 16:23:

    Nightmare
    General remarks/ideas on TTR from a rhythm game player's POV
    So I really like how TTR gets a track out per difficulty seemingly every day, and it means that you guys at tapulous are working very hard on this game. That being said, I just wanted to suggest a few things for general gameplay improvement.

    I'm not sure how familiar you are with rhythm games, but every successful rhythm game (minus guitar hero) alert you to what point value you're getting on every note. I know that TTR gives different point values based on how accurate you are, and it's pretty frustrating to finish a song with a low score and not be able to think "Okay, I messed up that part in the middle, and that one bit towards the end could have been better, let me play it again with that in mind". This is generally the strategy that rhythm game players take to improve their scores, and it really bothers me that you can't do that in this game.
    As a side note, I understand how hard you've worked to get the charts and songs synced as well as possible, but after playing rhythm games for a long time specifically to get the highest score possible (Read: AAA, Quad Star, S(FPC)), you learn that its impossible for anything to be 100% synced, and while you can come very close, the timing window is always going to be ever so slightly early or late. This is why visual indicators for how accurately you've hit every note are so important.

    Another addition I think would be beneficial is also seen in a lot of rhythm games, and thats the ability to change the spacing between the notes. I notice that this would be especially useful on songs with a lot of 16th notes, such as sololuna, where everything is crammed together. Yes, this means that the notes scroll faster, but usually the tradeoff is almost always incredibly beneficial.

    I saw in another thread that you're working on a visual reference to see what the score multiplier is, and that's great. I'm assuming the lowest point value you can get for a note (50 I believe) without a miss drops your multiplier, much like how a "Good" or "Decent" in DDR or ITG respectively will drop your combo.

    I really hope that this post doesn't give the impression that I hate this game, or that I'm bitching about things. I like this game very much, and I think it's going to just get more and more popular. I also know that it's still a work in progress, and you may or may not already have all of these ideas on a list of things to add, after all, some of you may very well be experienced rhythm game players yourselves, I have no idea. In other words, keep up the awesome work, and I can't wait to see where this game goes.
  • question

    Nightmare replied on July 18, 2008 17:02 to the question "When precisely is the perfect moment to tap the beat?" in Tapulous:

    Nightmare
    This is always the biggest problem with rhythm games. Syncing is always an issue because of delays in hardware (aka speed of sound vs speed of light), so it's sometimes difficult to get songs to match up nicely with what buttons are supposed to be pressed.

    I've also had the problem of finding the window on this game, and being a long time rhythm game player (Read: DDR, ITG, PIU, IIDX), it really frustrates me that although you can obtain different point values for hitting a circle at a certain time, there is no indicator as to how close you were to the ideal value for each note.

    No rhythm game is ever synced perfectly, and it's up to the user to be able to determine just how early or late a song is in comparison with its chart, whether it be just a tiny bit early, or even really late. Without some form of visual cue as to how accurately you hit each note, you're really just stumbling in the dark, hoping that you're getting that 150 points on every note, when in most cases you aren't, due of course to syncing and its inherent imperfection.

    In short, visual cues need to be added to each corresponding point value, whether it be like other rhythm games do it with "Perfect", "Great", simply flashing the point value obtained (Preferably with different colors), or in some other unique way.